It was a steamy, sunny south-Florida Saturday afternoon; some neighbors had carried all sorts of items out to their own front yards for a typical Yard Sale. I happened to walk by and decided to snoop around. A Betamax player from the 80s, a whole stack of John Deere t-shirts…and some books. I had to buy me at least one of those t-shirts! The book section was quite uninteresting to cherry-pick from, except for one first-edition book I happened to bump into: The Second Self: Computers and the Human Spirit.
Program in Science, Technology, today. I bought that old-time hardcover for pennies and this is what I read in the Introduction: “Technology catalyzes changes not only in what we do but in how we think. It changes people’s awareness of themselves, of one another, of their relationship with the world…It challenges our notions not only of time and distance, but of mind.” This was written in 1984.
Chatting about ‘immersion’ and how Virtual Reality (VR) jostles our minds, it is easy to extrapolate on how it may affect education. For those of us who consider education as the backbone of the future, VR is much more than just a way of escapism as we have seen in most sci-fi films. Droiders is also developing on Oculus Rift for more than one purpose: that is called Corporate Social Responsibility.
We at Droiders, in the same way as Palmer Luckey, Founder of Oculus VR, share in that adventure: to positively enhance human capabilities. Wired magazine article on Mr. Luckey testifies to this upcoming, catalyzing and immersive mission to enrich minds by raising unusual questions.