A couple of weeks ago I had the pleasure of participating on a panel at SASCON, Manchester about Wearables with Martyn Bryant of The Next Web, and Tom Cheesewright, an Applied Futurist. Tech talking head on TV and radio.
Wearables is a broad topic of course, time was of the essence, it was late on a friday, so I decided to hone my deck and gist down to the phenomenon of Google Cardboard.
Cardboard just earnt itself one of the highest creative industry accolades in Cannes.
— Droiders (@Droiders) June 23, 2015
A crucial aspect about Cardboard is you have to experience it to truly ‘get’ it. Cardboard is an inexpensive, delightfully simple optical ilusion that serves as a brilliant introduction to the world of VR.
Pop your smartphone in, hold it close to your face, open an app or view some media and woah time!
Ladle man is Cardboard
Whenever I’m asked about Cardboard and I’m not carrying one, I show them ladle man.
Because in spirit, ladle man for me at least, conveys the experience and fun of VR.
Here’s a more official polished video:
VR and 360º video is tipping
There’s a confluence of factors in 2015 that are poised to tip VR and immersive filming mainstream.
YouTube already offer 360º content youtube.com/360 and when viewed via mobile, a clickable cardboard icon above the playback bar will stereoscopically split the screen to allow optimum Cardboard viewing experience.
And it’s not just video, there’s a copious amount of shared panoramic photography in forums and groups from stunning locations around the world that are best enjoyed with a Cardboard like viewer.
During IO 2015, Google announced SDK iOS Cardboard availability and a v2 of the Cardboard viewer that allows iPhone compatibility with the repositioned trigger button now on the top right.
That development alone is a force multiplier for 360º content for developers and companies alike and at Droiders we’re thrilled with the prospects ahead.
VR is #notagame
A year ago, many derided Google’s entry to VR as little more than a light hearted side project. As a counter indicator to that thought, a few weeks ago, the chief designer of Search, Jon Wiley, became the chief designer of Google Cardboard and his task will include introducing guidance on some much needed universal UX vocabulary into the ecosystem of designing for VR.
A new UX for Virtual Reality
As Jon observes;
how do you walk around in a VR game? How do you touch a VR button? What does a menu or file system look like in an immersive, 3-D environment?
It’s a whole new exciting area of design. At Droiders we recently trialled UX inspiration from common building safety exit and motorway signage for nascent VR design cues.
The CardboardDesign Lab app from Google is a great VR design primer.
Facebook is soon to introduce spherical video content as the web’s video publishing explosion continues, and meanwhile 360º video production is booming at both ends of the market.
Despite high end devices like the Lady Bug or the recently unveiled impressive JUMP rig combining sixteen GoPros on a carousel rig with high powered cloud stitching, consumer grade devices and technology is breaking out of the crowd sourced niche, with products such as the Ricoh Theta and the imminent consumer available Giroptic.
At Droiders, we’ve been toying with VR in other fields for medicine and retail with Oculus and Cardboard, and continue to develop VR and 360º projects as demand increases with rising awareness of the technology.
The 360º revolution has only just started. It’s all around you.
Warning: This deck contains references to Mr McGuire, Joey “The Lips” Fagan, Ladle Man and a double rainbow front cover. Just like Cardboard, you have to be there really.
With thanks to Richard Gregory and the organisers of SASCON. Many of the presentations of the highly engaging speakers of the two day marketing event are available here and if you want another perspective of the event, this will offer you a flavour of the proceedings:
Again, marketing conferences or saroa (singular) as colloquially known in spanish, as with Cardboard, you have to be there really, to experience it.
ps. If you want to enjoy branded colour Cardboard (v2) viewers for your agency or brand campaign and need 360º or VR development, follow us for exciting news soon or get in touch, either through form or info AT droiders.com.